
With that VS solution in hand, you can run your application on real or simulated devices. Once you've got your holographic Unity project ready for testing, your next step is to export and build a Unity Visual Studio solution.

Get input from real-world and Mixed Reality keyboards in your apps Handle scenarios where your device can't locate itself in the applications world space After diving into the more advanced capabilities that Unity offers, you'll be able to build deeper, complex VR apps. Other key features that play a role in immersive applications are available through Unity APIs without any extra packages or setup. Get sharp, high-quality text that has a manageable size and quality renderingĬapture spoken keywords, phrases, and dictation from your users Use hand gestures as input in your Mixed Reality experiencesĮnhance your apps with immersive 3D audio Solve stabilization issues, camera adjustment, and integrate a stable coordinate system solutionĪdd spatial actions to your Mixed Reality apps Featureįully optimize visual quality and hologram stability in your Mixed Reality apps After diving into the core building blocks listed below, you'll have a toolbox full of features you can integrate into a VR project. You might not need all of them at once, but we recommend exploring early on. All of the core building blocks for mixed reality applications are exposed in a manner consistent with other Unity APIs. Core building blocksĪfter starting a new immersive project, you'll need some basic building blocks to develop immersive apps. Check out our Unity project configuration guide for more information on setting up your projects.
